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HMI · Research

Adaptive Car Dashboard

Adaptives UI-Konzept und interaktiver Prototyp für die nächste Fahrzeuggeneration von Mercedes-AMG

Rolle UX / Product Design — concept, prototyping, research, user testing
Zeitraum 2023 – 2025
Team Solo — Master Thesis, Mercedes-AMG GmbH
Status Completed
Adaptive Car Dashboard

Starting point: a static dashboard in a dynamic world

Car dashboards have barely changed in decades — they show the same information regardless of whether you’re stuck in city traffic or cruising on a motorway. The core question of this thesis: can a dashboard that adapts to the driving situation genuinely improve usability without causing more distraction than it removes?

The project started with an analysis of the current state at Mercedes-AMG: no user studies or usability tests had been conducted as a basis for new UI generation concepts. That gap was the starting point.

Stakeholder workshops — mapping information needs across driving scenarios

Benchmarking existing interfaces

Before designing anything new, I analysed existing in-vehicle interfaces to understand what works and where the gaps are. I looked at direct competitors and interaction patterns across navigation, media, and driving modes.

The core finding: no system genuinely adapts its content to context. Every HMI is a fixed layout with optional user customisation — a dashboard designed for the highway is the same one you stare at in a parking garage.

6
Production HMIs systematically compared
14
Evaluation criteria across hierarchy, density, legibility
3
Scenario types analysed: city · motorway · performance

Four modes. One system.

Based on the research, I defined four driving contexts — each designed around a specific real-world use case. The same core interface adapts its content, hierarchy, and interactions depending on where and how you’re driving.

Daily Commute

Daily Commute

Urban · Stop & Go

Urban trips with frequent stops. Navigation, traffic density, quick glanceable interactions.

Weekend / Long-distance

Weekend / Long-distance

Highway · Low Cognitive Load

Highway driving, lower cognitive load. Range, media, comfort settings front and centre.

Stop & Go Traffic

Stop & Go Traffic

Congestion · High Frequency

High-frequency micro-decisions. Minimal distraction, proximity and distance information.

Charging Situation

Charging Situation

Stationary · Waiting

Stationary, waiting context. Charge status, time estimate, ambient media.

From screen to steering wheel

To test the concept in a real environment, I built a high-fidelity interactive prototype using ProtoPie Studio and deployed it directly to the central infotainment display via CarConnect — enabling participants to experience the adaptive UI in an actual moving vehicle, not just on a laptop screen.

The prototype covered the full interaction logic: all four dashboard modes, transitions between them, touch inputs on the vehicle display, and live signal linking with actual driving data.

Figma
Visual Design
High-fidelity screens, components, design tokens for all four modes
ProtoPie Studio
Interaction Logic
Full prototype with mode transitions, touch inputs, conditional states
ProtoPie Connect
Signal Bridge
Live linking with driving data signals and sensor inputs
CarConnect
Vehicle Bridge
Streams prototype output to the vehicle's infotainment display
Vehicle Display
Live Experience
Real in-dash screen — actual ambient light, motion, and driving context

Linking ProtoPie interactions and vehicle signals — how ProtoPie Studio, ProtoPie Connect and CarConnect work together to bring the prototype into the car

What the data said

The study followed a structured format: a pre-survey to capture expectations, four drives through different scenarios (each triggering a different dashboard mode), think-aloud feedback during the drive, and a post-survey afterwards.

The shift between before and after was striking. Before the drive, 85% of participants were concerned about distraction. After: 0% found the routine adaptations distracting. 54% initially preferred fully manual control — that dropped to 18% after experiencing the system.

100%
Rated the dynamic UI as good or very good after use
94%
Said the adaptive UI improved their driving experience
0%
Found routine adaptations distracting during the drive
Key Insight

The biggest shift wasn't in the interface — it was in expectations. Participants came in worried about distraction and loss of control. After experiencing the system, those concerns largely disappeared. The implication: the fear of automation is often greater than the reality.

What I take away

This project pushed me to think differently about automation and control. The instinct in UX is often to give users more options — but in a moving vehicle, more options compete with the primary task of driving. The interesting design challenge was: how do you build a system that adapts intelligently without feeling like it’s making decisions for you?

Working solo on a project of this scope — from stakeholder analysis to prototype to in-vehicle user study — also taught me how to move forward with incomplete information. In automotive development, you rarely have all the data you want before a decision needs to be made.

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